A festival-management sim at true scale · PC · Coming to Steam

Build the festival.
Keep the wooks alive.

Terraform a field, zone the camping, fence the venue, book the stages and staff the gates. Then open them, and watch tens of thousands of people who all want to be at the front at the same time.

Join the Discord — playtests happen there first

45,000guests at true scale
15,700cars, one county road
Wed–Monfive days, on a real-time clock
5/m²where nobody can move on their own

You’re not at the festival. You’re running it.

A management sim about the hardest show on earth: the crowd.

WookLands is a Planet-Coaster-style management game about running camping music festivals, inspired by the real 45,000-person forest festivals. Every guest is simulated: their squad, their favourite DJ, their bladder, their cooler, their sleep debt and their plans for the headliner. The crowd itself moves like a fluid, using the same density numbers real safety planners use. Get it right and it’s the best weekend of forty-five thousand lives. Get it wrong and it’s a crush at the gate at 02:00.

And then there are the wooks. Twenty dollars and a crystal, a finger up for a miracle ticket, and a deep personal knowledge of every blind spot in your fence line. We love them. You will learn to plan for them.

What you’re in charge of

Build the whole site

Terraform the land, lay roads and footpaths, zone parking and campgrounds, place stages, fences, barricades, entrances, guard towers, art, medical and Main Street. Then decide where 15,700 cars are going to go.

A crowd that flows

People pick sets from the lineup, plan the walk to the gates, and surge when the bass drops. Set changes are mass migrations. Headliners pull everybody. At close, everyone leaves at once. That’s the real test.

Squads and totems

A carload is a squad, and a quarter of squads fly a totem. You can see a totem from 70 metres and a face from 12, which is how friends get lost in a crowd of thousands. “Stay behind the shrimp. The shrimp knows the way.”

Gates, searches and fence-hoppers

A thorough search catches the contraband but makes the line long, and a long line makes a pushy crowd. Ticketless wooks wait for a miracle, then go looking for the part of your fence a guard tower can’t see.

Every bladder simulated

Bladders, porta-potty banks with real queues, tanks that fill up and a honey wagon on its rounds. Everyone wakes up needing to go at once. No loo in reach means a wild wee behind the nearest van.

Main Street

Food trucks with lines, standing tables, the cereal bar, the general store and $85 hoodies that sell themselves at 3 a.m. By day three the cooler ice is gone and the hot dogs are swimming.

Camp life

Sleep debt, sun-baked tents at 9 a.m., the pregame at camp, renegade sets in the lanes after the music, and festival dads on the camp stove practising pancake diplomacy.

Weather you have to call

Mud, wind that sends unstaked canopies cartwheeling, and lightning. Call the weather hold too early and you drain the vibes. Too late and people are still in the field when the storm arrives.

Real places, real scale

Build on real-world terrain made from elevation data and OpenStreetMap, or blank fields. The benchmark festival runs 45,000 guests from Wednesday load-in to the Monday exodus.

Run it like a DJ

The menus are a DJ library: maps are tracks in the crate, saves are history, quitting is “eject USB”. Run time at x1 to x1000, or let the auto-play bot build a well-run festival (or a death trap) and watch.

45,000 guests. One county road. No pressure.

Wishlist on Steam

Join the Discord — playtests happen there first

The serious part

The jokes stop at the crowd.

Crowd crushes are real, and they are preventable. WookLands uses the numbers real event-safety planners use, so the game teaches the same instincts: watch density, give people ways out, and never wall a crowd in.

  • Stage capacity is 2 people per m² of ground that can see the stage.
  • Exits pass 82 people per metre per minute; the HUD tracks egress time against an 8-minute target.
  • Chain-link fence gets trampled under pressure. Barricades hold, and work as wave-breakers.
  • Medical, free water, sanctuary and drug checking all change outcomes. Late responses cost lives.
  • STOP SHOW empties a stage. Sometimes it’s the right call.
< 2 /m²Comfortable
4 /m²Warning
5 /m²Nobody can move on their own
5+ /m² sustainedInjuries

Planning rules after the Purple Guide, the Event Safety Guide and ANSI ES1.9. The density heatmap is one key away (H).

Screenshots

Work in progress. Click to enlarge.

Overheard in the campground

“I have made friends with everyone in this line. We are a family now.”
“A festival dad is handing out labelled breakfast burritos: ‘FRIDAY’. There’s one labelled ‘EMERGENCY’.”
“The rain hasn’t stopped the drum circle. Nothing has ever stopped the drum circle.”
“Somebody’s camp has fired up a renegade. The DJ is a wook with one functioning CDJ and infinite confidence.”
“Ice: the most valuable substance in the campground by Saturday.”
“I don’t need another tapestry. I need another tapestry.”

Totem up. Wishlist now.

Wishlisting tells Steam to let you know when WookLands is out, and helps a small studio more than you’d think.

Wishlist on Steam

Join the Discord — playtests happen there first